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141. Amazingness of Stealth Bombers after Retribution? (and torps in general) - in Ships and Modules [original thread]
Matthias Vilmet wrote: oh can you link that! Summarised on first page of this thread. Note the googledoc link with specific numbers. Don't try to read the rest of the 300-odd pages, it's literally the worst thing on the internet. For Ra...
- by Gypsio III - at 2012.11.20 16:58:00
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142. Amazingness of Stealth Bombers after Retribution? (and torps in general) - in Ships and Modules [original thread]
Matthias Vilmet wrote: Eridanii wrote: So with the changes to all missile skills, implants, and rigs affecting all sub-cap missiles, it seems that Stealth Bombers are going to be a whole lot more useful in a few weeks. Right now their DPS is...
- by Gypsio III - at 2012.11.20 16:14:00
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143. Amazingness of Stealth Bombers after Retribution? (and torps in general) - in Ships and Modules [original thread]
Eridanii wrote: Gypsio III wrote: Eridanii wrote: I forgot they were changing the T2 missiles as well. Makes Rages even worse for a bomber. But most people don't look into the details If you had looked at the details, you'd have reali...
- by Gypsio III - at 2012.11.20 15:55:00
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144. Amazingness of Stealth Bombers after Retribution? (and torps in general) - in Ships and Modules [original thread]
Eridanii wrote: stoicfaux wrote: Eridanii wrote: Except Rage's have a 650m explosion radius... Meaning they are worthless except against battleships that are being painted. Even with these new changes, they will only be down in the realm...
- by Gypsio III - at 2012.11.16 15:33:00
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145. Reactive Armor Hardeners anyone who uses em? - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: For sure better than current version but that cap cost even with -25% with lvl5 skill (seriously?) it's still not an useful mod for lower ship sizes while asb's on the other hand, are without an ounce of doubt. ...
- by Gypsio III - at 2012.11.14 22:57:00
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146. Revelation/Archon or Moros/Thanatos? - in Ships and Modules [original thread]
Plus the Moros is so ridiculously superior to the other dreads that it wouldn't surprise me to see it nerfed by the time the ship balancing train rolls that way in the summer or so. Mind you, you could make the same argument about the Archon. Alt...
- by Gypsio III - at 2012.11.13 15:20:00
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147. Shield tanking vs Armor tanking (fixs?) - in Ships and Modules [original thread]
No solution to tanking styles will be complete if it also fails to address the imbalance at the capital level. FWIW, I'd keep mobility penalties on armour rigs and plates, but add them to shield extenders and rigs too, while removing penalties on...
- by Gypsio III - at 2012.11.09 23:50:00
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148. Nighthawk PvP fit - in Ships and Modules [original thread]
OP's fit. [Nighthawk, HAM] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit I Experimental 10MN MicroWarpdrive I Warp Disruptor II Large Shield Extender II Adaptive Invu...
- by Gypsio III - at 2012.11.02 15:20:00
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149. dread is it really that scary - in Ships and Modules [original thread]
Denuo Secus wrote: A missile dread however, does damage in every case. Not much damage against sub caps ofc. But this damage can be increased with support. After all it should be possible to do BS-like damage against subcaps. Considering the s...
- by Gypsio III - at 2012.11.02 13:34:00
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150. Target painters and diminishing returns - in Ships and Modules [original thread]
Zhilia Mann wrote: Goldensaver wrote: Not exactly. There are no stacking penalties applied to MWD's, extenders, or shield rigs. Those will bloat your sig (and compound on top of each other) without even affecting your TP amount. That will be...
- by Gypsio III - at 2012.10.31 11:19:00
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151. Nighthawk and heavy missile changes - in Ships and Modules [original thread]
Jack Miton wrote: Considering the NH has been considered a bad ship for some time that is out classed by the Tengu in every way anyway, I don't really see how this change is going to change the fact that everyone flies tengus and no one flies n...
- by Gypsio III - at 2012.10.20 10:05:00
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152. Please CCP leave HML`salone or take on the responsability you started. - in Ships and Modules [original thread]
Wardeneo wrote: And to all you tengu pilots ( including myself ) - u have to admit its a little overpowered compared to other ones - don't get me wrong I love using mine and spamming 5-600 DPS at 92km with my skills is a bit overpowered Fu...
- by Gypsio III - at 2012.10.12 19:09:00
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153. Torpedoes and other unguided missiles need fixing - in Ships and Modules [original thread]
Malcanis wrote: Well now Torps, HAMs and Rockets are getting a whopping buff. Mission accomplished, I guess. So: let's talk about Torp CNRs with dual Hydraulic Thruster rigs, and a T2 Rigor? How about rocket frigates? Kiting with Jav wit...
- by Gypsio III - at 2012.10.05 09:49:00
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154. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Hagika, you're really bad at Eve.
- by Gypsio III - at 2012.09.27 08:33:00
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155. Eos Command Ship fits - in Ships and Modules [original thread]
Fleet CS all need a fundamental rework along the lines of the Damnation. They need resist and HP bonuses to allow them to act as intended, as survivable on-grid link platforms. But this will require reworking links and T3s too...
- by Gypsio III - at 2012.09.25 10:59:00
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156. HEAVY MISSILES NERFED, switch to assault heavy missiles? - in Ships and Modules [original thread]
Old-school 2007-2008 HAM Drake used to reliably beat other BCs, with the amusing exception of the Myrm. While blasters and ACs do a bit more damage these days, it's still extremely competitive, particularly if Rage is going to do even more damage....
- by Gypsio III - at 2012.09.19 12:34:00
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157. Do Logistics ships need to be paired with the same ships in order to be efficient? - in Ships and Modules [original thread]
Liang Nuren wrote: Zhilia Mann wrote: Long story short: you'll want another Basilisk. To expand a bit, there are two divisions in the Logistics line which breaks it up into four fundamentally different ships. The first is obvious: shield ve...
- by Gypsio III - at 2012.09.17 10:43:00
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158. Tracking disruptors and missiles - in Ships and Modules [original thread]
Better to introduce a new ewar type with a missile TD effect, rather than adding a missile TD effect to current TDs, they're powerful enough.
- by Gypsio III - at 2012.09.13 08:57:00
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159. Faction Battlecruisers - Would they work? - in Ships and Modules [original thread]
CCP Ytterbium wrote: Have a look at tech1 cruisers and bring tiericide to their sorry little sad faces. Fix tech1 battlecruisers as a whole. Most tier1 BCs are not good enough It's going to be very difficult to fix T1 cruisers whil...
- by Gypsio III - at 2012.09.13 07:36:00
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160. Faction Battlecruisers - Would they work? - in Ships and Modules [original thread]
CCP Ytterbium wrote: we've heard horror stories about the Succubus and Phantasm being left to rot for all eternity in station hangars. That is not right. Worm .
- by Gypsio III - at 2012.09.06 18:39:00
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